Alfredo teaches web design & development (Devices and their Fickle Owners lecture)

Devices and their Fickle Owners

Lecture outline

Thinking about how users use websites, and more options for laying out your site. Lecture slides will be made available on the day of the lecture (June 10).

In preparation for lecture...

Please close up any laptops, cellphones, Commodore 64's, Commodore 64's and other 'beep-boop' devices.

P2: Company
An Apple smartwatch being used to view a website

Devices and their Fickle Owners

An animated gif illustrating the differences between responsive and adaptive web design

9 Basic Principles of Responsive Web Design

Points on breakpoints

How to aim for optimal breakpoints?

A 'smart' refrigerator displaying a series of applications it can run from web browsing, to music player, to video games

"You can play Doom Eternal on a Fridge" (ExtremeTech)

Progressive enhancement

Build up from the basics

The layering of progressive enhancement:

Advanced progressive enhancement

(aka. Responsive Web Design)

We are taking a device-agnostic approach, as the screen isn't our only variable:

Degredation vs. enhancement

Wait, so what's different?

Graceful degredation: Build for the biggest and bestest, making sure that the site is still usable for 'lower-class' browsers.

Progressive enhancement: Build a common standard for all browsers (upper and lower class), then offer additional functionality for browsers which can use it.

Baseline
Caniuse

What should my site look like?

Consider the patterns.

Remember, your site should:

Responsive images

Thinking about when and how to use responsive images includes a variety of factors:

Sizing images

When sizing images, consider the maximum pixel dimension the image would be displayed at and the possible pixel density of the device.

WebP

Positioning

One way to move things on the web

Some options:

Positioning

Today's code tutorial

Please download:

Labs critique sign-up (remote this week!)

Please refer to the announcement from Matthew regarding the critique process in the labs this week.

Activities during critiques

Code review tools:

  1. P2 check-in. (Upload P2 to your file space)
  2. P2 teamwork reflection (Print-outs available with me!)
  3. Positioning exercise
  4. Reading reflection #2 (Optional, print-outs also available with me!)
Code exercise
Reflection #2

Before you go!

One member of each team, please check-in with me to change your team's name on Canvas.

If no time left, please reach out to your TAs during critique.

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